![]() ![]() This is not certain to be implemented as I am not sure it is fitting or not for the overall feel I am aiming, which is to keep it relatively close to native. The noble units in that case would be faction specific and require you to become a vassal of said faction to recruit them. If I do decide to implement separate troop trees one will be able to recruit militia units from towns and noble units from castles. The troop trees are subject to change, especially depending on whether I implement separate recruitment of noble units or not. There will be no images attached quite yet since asset implementation is still very much in its early stages. With that out of the way, let us look at the preliminary look for the troop trees you might expect to find on the various factions in the game. ![]()
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